Zone-Based Ambient Traffic — retired¶
This feature was removed on 2026-09-08.
raycin_zonespawns was a script overlay that spawned vehicles inside 25
circular zones on top of GTA's normal traffic. It never behaved the way it was
meant to, and it has been replaced by a system that configures the game's own
ambient population instead of layering a script over it.
→ World Traffic¶
The replacement covers everything this page used to, and more: which vehicles spawn in which kinds of area, how busy the roads and pavements are, and per-zone overrides — all server-wide, and all real ambient traffic rather than script-spawned cars. That page also carries 20 ready-made recipes with step-by-step setup.
What went with it¶
| Gone | Notes |
|---|---|
| The 25 zone definitions | Replaced by GTA's own 116 zone schedules |
| Zone-visit achievements and their chat commands | Existing data in the database was not deleted — it simply stops gaining new entries |
| The Toggle raycin_zonespawns button in Dev Tools | Removed from the menu |
dashboard/zonespawns.php (web zone editor) |
No longer applies to a running system |
Nothing was deleted from the database. If any of the zone-visit history is still wanted on the website, it is all still there.