Random races are Raycin's signature format — you don't pick your car, the server does. Every racer is dropped into a random vehicle, so the win comes down to adaptability and racecraft, not who owns the fastest supercar. It's the great equaliser of FiveM racing.
In a random race the game assigns you a vehicle at random instead of letting you bring your own. Everyone lines up on a level field — one lap you might be in a hypercar, the next a hatchback. Some Raycin modes re-roll your vehicle at every checkpoint or every lap, so you're constantly reading a new car's grip, weight and top speed on the fly. It rewards pure driving skill over garage spend.
Raycin runs the deepest set of random formats in FiveM: Random All (any vehicle from any class), host-class random (the host limits the pool to chosen classes), per-checkpoint re-roll, fair random (everyone gets the same set of cars in a different order), and transform races where the vehicle type changes mid-race. Explore Random All races, transform races and vanilla races.
There's no pay-to-win in a random race — you can't buy an advantage when the car is a lottery. New members and veterans start every race on equal footing, which keeps lobbies welcoming and the racing unpredictable. Check the cars you might draw in the Raycin vehicle database, and see who's winning on the live leaderboards.
The server assigns each driver a random vehicle from a pool. Depending on the mode, the pool can be the entire roster (Random All) or a set of classes chosen by the host, and your car can stay fixed or re-roll at each checkpoint.
No — that's the whole point. The randomness is what makes it fair. The host can restrict which classes appear in the pool, but individual cars are assigned at random.
It runs on the GTA 5 FiveM server right now. When GTA 6 FiveM support arrives, the same random formats will roll straight over — see our GTA 6 plans.
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