Race against computer-controlled drivers on demand — no other players required. It's a genuinely fun feature with real moments, and it's also honestly still being tuned. Here's exactly what it does well, where it's rough, and how to try it.
Any host can add up to 7 computer-controlled racers to a race — solo practice, filling out a small grid on a quiet night, or just seeing how you stack up against the pack. AI cars spawn on the grid behind the human field, launch at GO, and follow the exact same checkpoints as everyone else. They show up on the live scoreboard with names like AI · Viper, right alongside real players.
Only works on Street Race category tracks. AI drivers pathfind using GTA's real road network, so the feature is restricted to our Street Race tracks — the ones built entirely from road-following checkpoints. It won't appear as an option on any other track category.
Fills out a quiet grid
Solo on a weeknight? Add a few AI drivers and you've got a race. No waiting on a lobby to fill.
Reacts to the real track
AI cars follow the same checkpoints you do, slow for corners, and rubber-band gently so the pack stays close instead of vanishing into the distance.
Recovers when stuck
Flip it, wall it, or get it wedged — the AI notices and respawns itself back at its last checkpoint rather than sitting there forever.
AI Racing has its moments — and it also has moments that aren't quite right yet. It's far from perfect. We'd rather tell you that up front than let you find out mid-race.
Street Race tracks only
AI drivers navigate using GTA's built-in road network, so they only work on tracks in the Street Race category — every other category (Stunt, Sumo, F2F, Transform, Playground, Multi Purpose) doesn't support AI Drivers at all.
The host carries the load
One player's game simulates every AI car on the grid. If the host's connection or PC is already stretched, AI behaviour can get noticeably rougher.
Not everywhere yet
AI Drivers aren't available in drag races or Sumo modes, and they never earn RP, ELO or leaderboard records — they're there to race with you, not against your stats.
1. Host a race on a Street Race category track — that's the only category AI Drivers work on.
2. Once you're in the race room, use the AI Drivers +/− stepper next to Start Race to add up to 7 AI cars. On any other track category the stepper stays greyed out at 0.
3. Start the race. AI launches with everyone else, chases every checkpoint, and self-recovers if it gets stuck.
Not available in drag races or Sumo modes, and AI results never touch RP, ELO or the leaderboard.
That's the brief version — for full detail (driving behaviour, difficulty, server-owner config) head to the AI Drivers section of the Race Room guide in the Raycin Help Centre.
No — it's a real, working feature you can use tonight, but it's still in active testing. Expect the occasional odd moment (a missed corner, a slow respawn) alongside races that genuinely feel great. We're tuning it as we go.
Host a race, and in the race room you'll find an AI Drivers +/− stepper next to Start Race — add up to 7. See the full AI Drivers section of the Help Centre for every detail.
A Street Race category track — it's the only category AI Drivers support, since AI pathfinds using the real road network and Street Race tracks are built entirely from road-following checkpoints.
No. AI Drivers race for the experience, not the leaderboard — RP, ELO and records stay 100% player-only.
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